Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id VP_WATERMARK_IMG_BLENDMODE in vpwatermark

Note that this is not the actual code from the vpwatermark file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (vpwatermark.res)


LONG  VP_WATERMARK_IMG_BLENDMODE
{
                        
    CYCLE 
    {         VP_IMG_BLENDMODE_NORMAL; 
        VP_IMG_BLENDMODE_LIGHTEN; 
        VP_IMG_BLENDMODE_DARKEN; 
        VP_IMG_BLENDMODE_MULTIPLY; 
        VP_IMG_BLENDMODE_ADD; 
        VP_IMG_BLENDMODE_OVERLAY; 
        VP_IMG_BLENDMODE_COLORDODGE; 
        VP_IMG_BLENDMODE_COLORBURN; 
        VP_IMG_BLENDMODE_LINEARDODGE; 
        VP_IMG_BLENDMODE_LINEARBURN; 
        VP_IMG_BLENDMODE_COLOR; 
        VP_IMG_BLENDMODE_COLOR_INV; 
    }
}
            

Header File Code (vpwatermark.h)

#ifndef VPWATERMARK_H__
#define VPWATERMARK_H__
enum
{
  VP_WATERMARK_IMG_BLENDMODE = 1000,  //First ID should start at 1000
    VP_IMG_BLENDMODE_NORMAL = 1,
    VP_IMG_BLENDMODE_LIGHTEN = 2,
    VP_IMG_BLENDMODE_DARKEN = 3,
    VP_IMG_BLENDMODE_MULTIPLY = 4,
    VP_IMG_BLENDMODE_ADD = 5,
    VP_IMG_BLENDMODE_OVERLAY = 6,
    VP_IMG_BLENDMODE_COLORDODGE = 7,
    VP_IMG_BLENDMODE_COLORBURN = 8,
    VP_IMG_BLENDMODE_LINEARDODGE = 9,
    VP_IMG_BLENDMODE_LINEARBURN = 10,
    VP_IMG_BLENDMODE_COLOR = 11,
    VP_IMG_BLENDMODE_COLOR_INV = 12,
};
#endif	// VPWATERMARK_H__

String File Code (vpwatermark.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  VP_WATERMARK_IMG_BLENDMODE    "BlendMode";
    VP_IMG_BLENDMODE_NORMAL    "Normal";
    VP_IMG_BLENDMODE_LIGHTEN    "Lighten";
    VP_IMG_BLENDMODE_DARKEN    "Darken";
    VP_IMG_BLENDMODE_MULTIPLY    "Multiply";
    VP_IMG_BLENDMODE_ADD    "Add";
    VP_IMG_BLENDMODE_OVERLAY    "Overlay";
    VP_IMG_BLENDMODE_COLORDODGE    "ColorDodge";
    VP_IMG_BLENDMODE_COLORBURN    "ColorBurn";
    VP_IMG_BLENDMODE_LINEARDODGE    "LinearDodge";
    VP_IMG_BLENDMODE_LINEARBURN    "LinearBurn";
    VP_IMG_BLENDMODE_COLOR    "Color";
    VP_IMG_BLENDMODE_COLOR_INV    "Color(inverse)";
}