Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id UV_SETTINGS_BACK_TEXTURE in uv_settings

Note that this is not the actual code from the uv_settings file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (uv_settings.res)


LONG  UV_SETTINGS_BACK_TEXTURE
{
ANIM  OFF;                          
    CYCLE 
    {         UV_SETTINGS_BACK_TEXTURE_EMPTY; 
        UV_SETTINGS_BACK_TEXTURE_CHECKERBOARD; 
        UV_SETTINGS_BACK_TEXTURE_UVMAP; 
        UV_SETTINGS_BACK_TEXTURE_LOAD_TEXTURE; 
        UV_SETTINGS_BACK_TEXTURE_CREATE_TEXTURE; 
    }
}
            

Header File Code (uv_settings.h)

#ifndef UV_SETTINGS_H__
#define UV_SETTINGS_H__
enum
{
  UV_SETTINGS_BACK_TEXTURE = 1000,  //First ID should start at 1000
    UV_SETTINGS_BACK_TEXTURE_EMPTY = 1,
    UV_SETTINGS_BACK_TEXTURE_CHECKERBOARD = 2,
    UV_SETTINGS_BACK_TEXTURE_UVMAP = 3,
    UV_SETTINGS_BACK_TEXTURE_LOAD_TEXTURE = 4,
    UV_SETTINGS_BACK_TEXTURE_CREATE_TEXTURE = 5,
};
#endif	// UV_SETTINGS_H__

String File Code (uv_settings.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  UV_SETTINGS_BACK_TEXTURE    "Texture";
    UV_SETTINGS_BACK_TEXTURE_EMPTY    "EmptyCanvas";
    UV_SETTINGS_BACK_TEXTURE_CHECKERBOARD    "Checkerboard";
    UV_SETTINGS_BACK_TEXTURE_UVMAP    "UVMap";
    UV_SETTINGS_BACK_TEXTURE_LOAD_TEXTURE    "LoadTexture...";
    UV_SETTINGS_BACK_TEXTURE_CREATE_TEXTURE    "CreateNewTexture...";
}