Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID UV_SETTINGS_BACK_TEXTURE
Element Information
Sample Code
Example code for the id UV_SETTINGS_BACK_TEXTURE in uv_settings
Note that this is not the actual code from the uv_settings file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (uv_settings.res)
LONG UV_SETTINGS_BACK_TEXTURE { ANIM OFF; CYCLE { UV_SETTINGS_BACK_TEXTURE_EMPTY; UV_SETTINGS_BACK_TEXTURE_CHECKERBOARD; UV_SETTINGS_BACK_TEXTURE_UVMAP; UV_SETTINGS_BACK_TEXTURE_LOAD_TEXTURE; UV_SETTINGS_BACK_TEXTURE_CREATE_TEXTURE; } }
Header File Code (uv_settings.h)
#ifndef UV_SETTINGS_H__ #define UV_SETTINGS_H__ enum { UV_SETTINGS_BACK_TEXTURE = 1000, //First ID should start at 1000 UV_SETTINGS_BACK_TEXTURE_EMPTY = 1, UV_SETTINGS_BACK_TEXTURE_CHECKERBOARD = 2, UV_SETTINGS_BACK_TEXTURE_UVMAP = 3, UV_SETTINGS_BACK_TEXTURE_LOAD_TEXTURE = 4, UV_SETTINGS_BACK_TEXTURE_CREATE_TEXTURE = 5, }; #endif // UV_SETTINGS_H__
String File Code (uv_settings.str)
// C4D-StringResource // Identifier Text STRINGTABLE { UV_SETTINGS_BACK_TEXTURE "Texture"; UV_SETTINGS_BACK_TEXTURE_EMPTY "EmptyCanvas"; UV_SETTINGS_BACK_TEXTURE_CHECKERBOARD "Checkerboard"; UV_SETTINGS_BACK_TEXTURE_UVMAP "UVMap"; UV_SETTINGS_BACK_TEXTURE_LOAD_TEXTURE "LoadTexture..."; UV_SETTINGS_BACK_TEXTURE_CREATE_TEXTURE "CreateNewTexture..."; }