Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE
Element Information
Sample Code
Example code for the id MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE in toolsculptbrushgrab
Note that this is not the actual code from the toolsculptbrushgrab file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (toolsculptbrushgrab.res)
LONG MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE { FIT_H ; SCALE_H ; CYCLE { MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_MOUSEDIR; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_NORMAL; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_X; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Y; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Z; } }
Header File Code (toolsculptbrushgrab.h)
#ifndef TOOLSCULPTBRUSHGRAB_H__ #define TOOLSCULPTBRUSHGRAB_H__ enum { MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE = 1000, //First ID should start at 1000 MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_MOUSEDIR = 1, MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_NORMAL = 2, MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_X = 3, MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Y = 4, MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Z = 5, }; #endif // TOOLSCULPTBRUSHGRAB_H__
String File Code (toolsculptbrushgrab.str)
// C4D-StringResource // Identifier Text STRINGTABLE { MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE "Direction"; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_MOUSEDIR "Mouse"; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_NORMAL "Normal"; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_X "X"; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Y "Y"; MDATA_TOOLSCULPTBRUSHGRAB_DIRMODE_Z "Z"; }