Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR in toolsculptbrushbase

Note that this is not the actual code from the toolsculptbrushbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (toolsculptbrushbase.res)


LONG  MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR
{
                        
    CYCLE 
    {         MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_AVERAGENORMAL; 
        MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_X; 
        MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_Y; 
        MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_Z; 
        MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_CAMERA; 
    }
}
            

Header File Code (toolsculptbrushbase.h)

#ifndef TOOLSCULPTBRUSHBASE_H__
#define TOOLSCULPTBRUSHBASE_H__
enum
{
  MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR = 1000,  //First ID should start at 1000
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_AVERAGENORMAL = 1,
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_X = 2,
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_Y = 3,
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_Z = 4,
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_CAMERA = 5,
};
#endif	// TOOLSCULPTBRUSHBASE_H__

String File Code (toolsculptbrushbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR    "Direction";
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_AVERAGENORMAL    "Normal";
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_X    "X";
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_Y    "Y";
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_Z    "Z";
    MDATA_SCULPTBRUSH_SETTINGS_DRAWDIR_CAMERA    "Camera";
}