Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE in toolsculptbrushbase

Note that this is not the actual code from the toolsculptbrushbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (toolsculptbrushbase.res)


LONG  MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE
{
CUSTOMGUI  RADIOBUTTONS;  COLUMNS  4;  SCALE_H  ;  ANIM  OFF;                          
    CYCLE 
    {         MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_X; 
        MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_Y; 
        MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_Z; 
        MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_POINT; 
    }
}
            

Header File Code (toolsculptbrushbase.h)

#ifndef TOOLSCULPTBRUSHBASE_H__
#define TOOLSCULPTBRUSHBASE_H__
enum
{
  MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE = 1000,  //First ID should start at 1000
    MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_X = 1,
    MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_Y = 2,
    MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_Z = 3,
    MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_POINT = 4,
};
#endif	// TOOLSCULPTBRUSHBASE_H__

String File Code (toolsculptbrushbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE    "RadialSymmetryMode";
    MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_X    "XY";
    MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_Y    "YZ";
    MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_Z    "ZX";
    MDATA_SCULPTBRUSH_MIRRORING_RADIAL_MODE_POINT    "Point";
}