Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_MG_TRANSFORM_DISPLAYMODE
Element Information
Sample Code
Example code for the id ID_MG_TRANSFORM_DISPLAYMODE in otransform_panel
Note that this is not the actual code from the otransform_panel file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (otransform_panel.res)
LONG ID_MG_TRANSFORM_DISPLAYMODE { FIT_H ; CYCLE { ID_MG_TRANSFORM_DISPLAYMODE_OFF; ID_MG_TRANSFORM_DISPLAYMODE_WEIGHT; ID_MG_TRANSFORM_DISPLAYMODE_UV; ID_MG_TRANSFORM_DISPLAYMODE_COLOR; ID_MG_TRANSFORM_DISPLAYMODE_INDEX; } }
Header File Code (otransform_panel.h)
#ifndef OTRANSFORM_PANEL_H__ #define OTRANSFORM_PANEL_H__ enum { ID_MG_TRANSFORM_DISPLAYMODE = 1000, //First ID should start at 1000 ID_MG_TRANSFORM_DISPLAYMODE_OFF = 1, ID_MG_TRANSFORM_DISPLAYMODE_WEIGHT = 2, ID_MG_TRANSFORM_DISPLAYMODE_UV = 3, ID_MG_TRANSFORM_DISPLAYMODE_COLOR = 4, ID_MG_TRANSFORM_DISPLAYMODE_INDEX = 5, }; #endif // OTRANSFORM_PANEL_H__
String File Code (otransform_panel.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_MG_TRANSFORM_DISPLAYMODE "Display"; ID_MG_TRANSFORM_DISPLAYMODE_OFF "None"; ID_MG_TRANSFORM_DISPLAYMODE_WEIGHT "Weight"; ID_MG_TRANSFORM_DISPLAYMODE_UV "UV"; ID_MG_TRANSFORM_DISPLAYMODE_COLOR "Color"; ID_MG_TRANSFORM_DISPLAYMODE_INDEX "Index"; }