Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID OBJIMPORTOPTIONS_MATERIAL_MIXMODE
Element Information
Sample Code
Example code for the id OBJIMPORTOPTIONS_MATERIAL_MIXMODE in fobjimport2
Note that this is not the actual code from the fobjimport2 file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (fobjimport2.res)
LONG OBJIMPORTOPTIONS_MATERIAL_MIXMODE { DEFAULT OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND; CYCLE { OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND; OBJIMPORTOPTIONS_MATERIAL_MIXMODE_ADD; OBJIMPORTOPTIONS_MATERIAL_MIXMODE_SUB; OBJIMPORTOPTIONS_MATERIAL_MIXMODE_MUL; } }
Header File Code (fobjimport2.h)
#ifndef FOBJIMPORT2_H__ #define FOBJIMPORT2_H__ enum { OBJIMPORTOPTIONS_MATERIAL_MIXMODE = 1000, //First ID should start at 1000 OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND = 1, OBJIMPORTOPTIONS_MATERIAL_MIXMODE_ADD = 2, OBJIMPORTOPTIONS_MATERIAL_MIXMODE_SUB = 3, OBJIMPORTOPTIONS_MATERIAL_MIXMODE_MUL = 4, }; #endif // FOBJIMPORT2_H__
String File Code (fobjimport2.str)
// C4D-StringResource // Identifier Text STRINGTABLE { OBJIMPORTOPTIONS_MATERIAL_MIXMODE "MaterialMixMode"; OBJIMPORTOPTIONS_MATERIAL_MIXMODE_BLEND "Normal"; OBJIMPORTOPTIONS_MATERIAL_MIXMODE_ADD "Add"; OBJIMPORTOPTIONS_MATERIAL_MIXMODE_SUB "Subtract"; OBJIMPORTOPTIONS_MATERIAL_MIXMODE_MUL "Multiply"; }