Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_XP_TOOL_PAINT_MODE
Element Information
Sample Code
Example code for the id ID_XP_TOOL_PAINT_MODE in Xptoolpaint
Note that this is not the actual code from the Xptoolpaint file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Xptoolpaint.res)
LONG ID_XP_TOOL_PAINT_MODE { CYCLE { ID_XP_TOOL_PAINT_MODE_CREATE; ID_XP_TOOL_PAINT_MODE_KILL; ID_XP_TOOL_PAINT_MODE_PAINT_LIFE; ID_XP_TOOL_PAINT_MODE_PAINT_COLOR; ID_XP_TOOL_PAINT_MODE_PAINT_SPEED; ID_XP_TOOL_PAINT_MODE_PAINT_RADIUS; ID_XP_TOOL_PAINT_MODE_PAINT_ROT; } }
Header File Code (Xptoolpaint.h)
#ifndef XPTOOLPAINT_H__ #define XPTOOLPAINT_H__ enum { ID_XP_TOOL_PAINT_MODE = 1000, //First ID should start at 1000 ID_XP_TOOL_PAINT_MODE_CREATE = 1, ID_XP_TOOL_PAINT_MODE_KILL = 2, ID_XP_TOOL_PAINT_MODE_PAINT_LIFE = 3, ID_XP_TOOL_PAINT_MODE_PAINT_COLOR = 4, ID_XP_TOOL_PAINT_MODE_PAINT_SPEED = 5, ID_XP_TOOL_PAINT_MODE_PAINT_RADIUS = 6, ID_XP_TOOL_PAINT_MODE_PAINT_ROT = 7, }; #endif // XPTOOLPAINT_H__
String File Code (Xptoolpaint.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_XP_TOOL_PAINT_MODE "Mode"; ID_XP_TOOL_PAINT_MODE_CREATE "Create"; ID_XP_TOOL_PAINT_MODE_KILL "DeleteParticles"; ID_XP_TOOL_PAINT_MODE_PAINT_LIFE "PaintLife"; ID_XP_TOOL_PAINT_MODE_PAINT_COLOR "PaintColor"; ID_XP_TOOL_PAINT_MODE_PAINT_SPEED "PaintSpeed"; ID_XP_TOOL_PAINT_MODE_PAINT_RADIUS "PaintRadius"; ID_XP_TOOL_PAINT_MODE_PAINT_ROT "PaintRotation"; }