Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_XP_TOOL_PAINT_DIRECTION in Xptoolpaint

Note that this is not the actual code from the Xptoolpaint file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Xptoolpaint.res)


LONG  ID_XP_TOOL_PAINT_DIRECTION
{
                        
    CYCLE 
    {         ID_XP_TOOL_PAINT_DIRECTION_RANDOM; 
        ID_XP_TOOL_PAINT_DIRECTION_WORLD_X; 
        ID_XP_TOOL_PAINT_DIRECTION_WORLD_Y; 
        ID_XP_TOOL_PAINT_DIRECTION_WORLD_Z; 
        ID_XP_TOOL_PAINT_DIRECTION_WORLD_NX; 
        ID_XP_TOOL_PAINT_DIRECTION_WORLD_NY; 
        ID_XP_TOOL_PAINT_DIRECTION_WORLD_NZ; 
        ID_XP_TOOL_PAINT_DIRECTION_LOCAL_X; 
        ID_XP_TOOL_PAINT_DIRECTION_LOCAL_Y; 
        ID_XP_TOOL_PAINT_DIRECTION_LOCAL_Z; 
        ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NX; 
        ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NY; 
        ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NZ; 
        ID_XP_TOOL_PAINT_DIRECTION_NORMAL; 
    }
}
            

Header File Code (Xptoolpaint.h)

#ifndef XPTOOLPAINT_H__
#define XPTOOLPAINT_H__
enum
{
  ID_XP_TOOL_PAINT_DIRECTION = 1000,  //First ID should start at 1000
    ID_XP_TOOL_PAINT_DIRECTION_RANDOM = 1,
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_X = 2,
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_Y = 3,
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_Z = 4,
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_NX = 5,
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_NY = 6,
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_NZ = 7,
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_X = 8,
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_Y = 9,
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_Z = 10,
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NX = 11,
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NY = 12,
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NZ = 13,
    ID_XP_TOOL_PAINT_DIRECTION_NORMAL = 14,
};
#endif	// XPTOOLPAINT_H__

String File Code (Xptoolpaint.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_XP_TOOL_PAINT_DIRECTION    "Direction";
    ID_XP_TOOL_PAINT_DIRECTION_RANDOM    "Random";
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_X    "World+X";
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_Y    "World+Y";
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_Z    "World+Z";
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_NX    "World-X";
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_NY    "World-Y";
    ID_XP_TOOL_PAINT_DIRECTION_WORLD_NZ    "World-Z";
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_X    "Object+X";
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_Y    "Object+Y";
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_Z    "Object+Z";
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NX    "Object-X";
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NY    "Object-Y";
    ID_XP_TOOL_PAINT_DIRECTION_LOCAL_NZ    "Object-Z";
    ID_XP_TOOL_PAINT_DIRECTION_NORMAL    "Normal";
}