Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID SLA_NOISE_SPACE
Element Information
Sample Code
Example code for the id SLA_NOISE_SPACE in XSLANoise
Note that this is not the actual code from the XSLANoise file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (XSLANoise.res)
LONG SLA_NOISE_SPACE { CYCLE { SLA_NOISE_SPACE_UV; SLA_NOISE_SPACE_TEXTURE; SLA_NOISE_SPACE_OBJECT; SLA_NOISE_SPACE_WORLD; SLA_NOISE_SPACE_CAMERA; SLA_NOISE_SPACE_SCREEN; SLA_NOISE_SPACE_RASTER; } }
Header File Code (XSLANoise.h)
#ifndef XSLANOISE_H__ #define XSLANOISE_H__ enum { SLA_NOISE_SPACE = 1000, //First ID should start at 1000 SLA_NOISE_SPACE_UV = 1, SLA_NOISE_SPACE_TEXTURE = 2, SLA_NOISE_SPACE_OBJECT = 3, SLA_NOISE_SPACE_WORLD = 4, SLA_NOISE_SPACE_CAMERA = 5, SLA_NOISE_SPACE_SCREEN = 6, SLA_NOISE_SPACE_RASTER = 7, }; #endif // XSLANOISE_H__
String File Code (XSLANoise.str)
// C4D-StringResource // Identifier Text STRINGTABLE { SLA_NOISE_SPACE "Space"; SLA_NOISE_SPACE_UV "UV(2D)"; SLA_NOISE_SPACE_TEXTURE "Texture"; SLA_NOISE_SPACE_OBJECT "Object"; SLA_NOISE_SPACE_WORLD "World"; SLA_NOISE_SPACE_CAMERA "Camera"; SLA_NOISE_SPACE_SCREEN "Screen"; SLA_NOISE_SPACE_RASTER "Raster"; }