Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id VP_XMB_RAYTRACING_INTERACTIVE_MODE in VPxmbsampler

Note that this is not the actual code from the VPxmbsampler file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (VPxmbsampler.res)


LONG  VP_XMB_RAYTRACING_INTERACTIVE_MODE
{
PARENTCOLLAPSE  VP_XMB_RAYTRACING_SAMPLER;  FIT_H  ;  ANIM  OFF;                          
    CYCLE 
    {         VP_XMB_RAYTRACING_INTERACTIVE_MODE_NOEND; 
        VP_XMB_RAYTRACING_INTERACTIVE_MODE_PASSES; 
        VP_XMB_RAYTRACING_INTERACTIVE_MODE_TIME; 
    }
}
            

Header File Code (VPxmbsampler.h)

#ifndef VPXMBSAMPLER_H__
#define VPXMBSAMPLER_H__
enum
{
  VP_XMB_RAYTRACING_INTERACTIVE_MODE = 1000,  //First ID should start at 1000
    VP_XMB_RAYTRACING_INTERACTIVE_MODE_NOEND = 1,
    VP_XMB_RAYTRACING_INTERACTIVE_MODE_PASSES = 2,
    VP_XMB_RAYTRACING_INTERACTIVE_MODE_TIME = 3,
};
#endif	// VPXMBSAMPLER_H__

String File Code (VPxmbsampler.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  VP_XMB_RAYTRACING_INTERACTIVE_MODE    "ProgressiveMode";
    VP_XMB_RAYTRACING_INTERACTIVE_MODE_NOEND    "Infinite";
    VP_XMB_RAYTRACING_INTERACTIVE_MODE_PASSES    "PassCount";
    VP_XMB_RAYTRACING_INTERACTIVE_MODE_TIME    "TimeLimit";
}