Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID TBP_PART_JOINTS_USERDATATRANSFER_MODE
Element Information
Sample Code
Example code for the id TBP_PART_JOINTS_USERDATATRANSFER_MODE in Toolbodypart
Note that this is not the actual code from the Toolbodypart file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Toolbodypart.res)
LONG TBP_PART_JOINTS_USERDATATRANSFER_MODE { ANIM OFF; CYCLE { TBP_PART_JOINTS_USERDATATRANSFER_MODE_NAME; TBP_PART_JOINTS_USERDATATRANSFER_MODE_UUID; TBP_PART_JOINTS_USERDATATRANSFER_MODE_BOTH; } }
Header File Code (Toolbodypart.h)
#ifndef TOOLBODYPART_H__ #define TOOLBODYPART_H__ enum { TBP_PART_JOINTS_USERDATATRANSFER_MODE = 1000, //First ID should start at 1000 TBP_PART_JOINTS_USERDATATRANSFER_MODE_NAME = 1, TBP_PART_JOINTS_USERDATATRANSFER_MODE_UUID = 2, TBP_PART_JOINTS_USERDATATRANSFER_MODE_BOTH = 3, }; #endif // TOOLBODYPART_H__
String File Code (Toolbodypart.str)
// C4D-StringResource // Identifier Text STRINGTABLE { TBP_PART_JOINTS_USERDATATRANSFER_MODE "UDMode"; TBP_PART_JOINTS_USERDATATRANSFER_MODE_NAME "Name"; TBP_PART_JOINTS_USERDATATRANSFER_MODE_UUID "ID"; TBP_PART_JOINTS_USERDATATRANSFER_MODE_BOTH "ID+Name"; }