Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_IKSPLINE_DISPLAY_MODE
Element Information
Sample Code
Example code for the id ID_CA_IKSPLINE_DISPLAY_MODE in Tcaikspline
Note that this is not the actual code from the Tcaikspline file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Tcaikspline.res)
LONG ID_CA_IKSPLINE_DISPLAY_MODE { HIDDEN ; CYCLE { ID_CA_IKSPLINE_DISPLAY_MODE_OFF; ID_CA_IKSPLINE_DISPLAY_MODE_ACTIVE; ID_CA_IKSPLINE_DISPLAY_MODE_OBJECT; ID_CA_IKSPLINE_DISPLAY_MODE_ALWAYS; } }
Header File Code (Tcaikspline.h)
#ifndef TCAIKSPLINE_H__ #define TCAIKSPLINE_H__ enum { ID_CA_IKSPLINE_DISPLAY_MODE = 1000, //First ID should start at 1000 ID_CA_IKSPLINE_DISPLAY_MODE_OFF = 1, ID_CA_IKSPLINE_DISPLAY_MODE_ACTIVE = 2, ID_CA_IKSPLINE_DISPLAY_MODE_OBJECT = 3, ID_CA_IKSPLINE_DISPLAY_MODE_ALWAYS = 4, }; #endif // TCAIKSPLINE_H__
String File Code (Tcaikspline.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_IKSPLINE_DISPLAY_MODE "Display"; ID_CA_IKSPLINE_DISPLAY_MODE_OFF "Off"; ID_CA_IKSPLINE_DISPLAY_MODE_ACTIVE "TagActive"; ID_CA_IKSPLINE_DISPLAY_MODE_OBJECT "ObjectActive"; ID_CA_IKSPLINE_DISPLAY_MODE_ALWAYS "Always"; }