Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BAKETEXTURE_MAPPING
Element Information
Sample Code
Example code for the id BAKETEXTURE_MAPPING in TBakeTexture
Note that this is not the actual code from the TBakeTexture file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (TBakeTexture.res)
LONG BAKETEXTURE_MAPPING { CYCLE { BAKETEXTURE_MAPPING_OFF; BAKETEXTURE_MAPPING_PACKED; BAKETEXTURE_MAPPING_CUBIC; BAKETEXTURE_MAPPING_ANGLE; } }
Header File Code (TBakeTexture.h)
#ifndef TBAKETEXTURE_H__ #define TBAKETEXTURE_H__ enum { BAKETEXTURE_MAPPING = 1000, //First ID should start at 1000 BAKETEXTURE_MAPPING_OFF = 1, BAKETEXTURE_MAPPING_PACKED = 2, BAKETEXTURE_MAPPING_CUBIC = 3, BAKETEXTURE_MAPPING_ANGLE = 4, }; #endif // TBAKETEXTURE_H__
String File Code (TBakeTexture.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BAKETEXTURE_MAPPING "AutoUV"; BAKETEXTURE_MAPPING_OFF "Off"; BAKETEXTURE_MAPPING_PACKED "Packed"; BAKETEXTURE_MAPPING_CUBIC "Cubic"; BAKETEXTURE_MAPPING_ANGLE "Angle"; }