Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id PS_GRADMODE in PyroShader

Note that this is not the actual code from the PyroShader file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (PyroShader.res)


LONG  PS_GRADMODE
{
                        
    CYCLE 
    {         GRAD_MODE_FLAT; 
        GRAD_MODE_LOCAL; 
        GRAD_MODE_WORLD; 
        GRAD_MODE_DENSITY; 
    }
}
            

Header File Code (PyroShader.h)

#ifndef PYROSHADER_H__
#define PYROSHADER_H__
enum
{
  PS_GRADMODE = 1000,  //First ID should start at 1000
    GRAD_MODE_FLAT = 1,
    GRAD_MODE_LOCAL = 2,
    GRAD_MODE_WORLD = 3,
    GRAD_MODE_DENSITY = 4,
};
#endif	// PYROSHADER_H__

String File Code (PyroShader.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  PS_GRADMODE    "GradientMode";
    GRAD_MODE_FLAT    "FlatRadius";
    GRAD_MODE_LOCAL    "LocalRadius";
    GRAD_MODE_WORLD    "WorldRadius";
    GRAD_MODE_DENSITY    "Density";
}