Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID PARTICLES_COLOR_MODE
Element Information
Sample Code
Example code for the id PARTICLES_COLOR_MODE in Oxparticle
Note that this is not the actual code from the Oxparticle file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Oxparticle.res)
LONG PARTICLES_COLOR_MODE { ANIM OFF; CYCLE { PARTICLES_COLOR_MODE_SINGLE; PARTICLES_COLOR_MODE_RANDOM; PARTICLES_COLOR_MODE_GRADIENT_RANDOM; PARTICLES_COLOR_MODE_GRADIENT_PARAM; PARTICLES_COLOR_MODE_SHADER; } }
Header File Code (Oxparticle.h)
#ifndef OXPARTICLE_H__ #define OXPARTICLE_H__ enum { PARTICLES_COLOR_MODE = 1000, //First ID should start at 1000 PARTICLES_COLOR_MODE_SINGLE = 1, PARTICLES_COLOR_MODE_RANDOM = 2, PARTICLES_COLOR_MODE_GRADIENT_RANDOM = 3, PARTICLES_COLOR_MODE_GRADIENT_PARAM = 4, PARTICLES_COLOR_MODE_SHADER = 5, }; #endif // OXPARTICLE_H__
String File Code (Oxparticle.str)
// C4D-StringResource // Identifier Text STRINGTABLE { PARTICLES_COLOR_MODE "ColorMode"; PARTICLES_COLOR_MODE_SINGLE "SingleColor"; PARTICLES_COLOR_MODE_RANDOM "RandomColor"; PARTICLES_COLOR_MODE_GRADIENT_RANDOM "Gradient(Random)"; PARTICLES_COLOR_MODE_GRADIENT_PARAM "Gradient(Parameter)"; PARTICLES_COLOR_MODE_SHADER "UseShader"; }