Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID SDSOBJECT_OSD_ADAPTIVE_TESSELLATION_LEVEL
Element Information
Sample Code
Example code for the id SDSOBJECT_OSD_ADAPTIVE_TESSELLATION_LEVEL in Osds
Note that this is not the actual code from the Osds file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Osds.res)
LONG SDSOBJECT_OSD_ADAPTIVE_TESSELLATION_LEVEL { MIN 1; MAX 64; }
Header File Code (Osds.h)
#ifndef OSDS_H__ #define OSDS_H__ enum { SDSOBJECT_OSD_ADAPTIVE_TESSELLATION_LEVEL = 1000, //First ID should start at 1000 }; #endif // OSDS_H__
String File Code (Osds.str)
// C4D-StringResource // Identifier Text STRINGTABLE { SDSOBJECT_OSD_ADAPTIVE_TESSELLATION_LEVEL "Adaptive(GPU)TessellationLevel"; }