Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id MGCLONER_FIX_TEXTURE in Omograph_cloner

Note that this is not the actual code from the Omograph_cloner file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Omograph_cloner.res)


LONG  MGCLONER_FIX_TEXTURE
{
                        
    CYCLE 
    {         MGCLONER_FIX_TEXTURE_OFF; 
        MGCLONER_FIX_TEXTURE_STRAIGHT; 
        MGCLONER_FIX_TEXTURE_ALTX; 
        MGCLONER_FIX_TEXTURE_ALTY; 
    }
}
            

Header File Code (Omograph_cloner.h)

#ifndef OMOGRAPH_CLONER_H__
#define OMOGRAPH_CLONER_H__
enum
{
  MGCLONER_FIX_TEXTURE = 1000,  //First ID should start at 1000
    MGCLONER_FIX_TEXTURE_OFF = 1,
    MGCLONER_FIX_TEXTURE_STRAIGHT = 2,
    MGCLONER_FIX_TEXTURE_ALTX = 3,
    MGCLONER_FIX_TEXTURE_ALTY = 4,
};
#endif	// OMOGRAPH_CLONER_H__

String File Code (Omograph_cloner.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  MGCLONER_FIX_TEXTURE    "FixTexture";
    MGCLONER_FIX_TEXTURE_OFF    "Off";
    MGCLONER_FIX_TEXTURE_STRAIGHT    "Straight";
    MGCLONER_FIX_TEXTURE_ALTX    "AlternateX";
    MGCLONER_FIX_TEXTURE_ALTY    "AlternateY";
}