Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID XMCL_COLOUR_OPERATION
Element Information
Sample Code
Example code for the id XMCL_COLOUR_OPERATION in Omcolour
Note that this is not the actual code from the Omcolour file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Omcolour.res)
LONG XMCL_COLOUR_OPERATION { CYCLE { COLOUR_OP_SET; COLOUR_OP_SET_FALLOFF; COLOUR_OP_RATE; COLOUR_OP_RANDOM; COLOUR_OP_RANDOM_SHADER; COLOUR_OP_GRADIENT_TIME; COLOUR_OP_GRADIENT_AGE; COLOUR_OP_GRADIENT_SPEED; } }
Header File Code (Omcolour.h)
#ifndef OMCOLOUR_H__ #define OMCOLOUR_H__ enum { XMCL_COLOUR_OPERATION = 1000, //First ID should start at 1000 COLOUR_OP_SET = 1, COLOUR_OP_SET_FALLOFF = 2, COLOUR_OP_RATE = 3, COLOUR_OP_RANDOM = 4, COLOUR_OP_RANDOM_SHADER = 5, COLOUR_OP_GRADIENT_TIME = 6, COLOUR_OP_GRADIENT_AGE = 7, COLOUR_OP_GRADIENT_SPEED = 8, }; #endif // OMCOLOUR_H__
String File Code (Omcolour.str)
// C4D-StringResource // Identifier Text STRINGTABLE { XMCL_COLOUR_OPERATION "Operation"; COLOUR_OP_SET "SetColor"; COLOUR_OP_SET_FALLOFF "SetbyFalloff"; COLOUR_OP_RATE "Increment/DecrementColor"; COLOUR_OP_RANDOM "Random"; COLOUR_OP_RANDOM_SHADER "Random(fromShader)"; COLOUR_OP_GRADIENT_TIME "Time-Dependent"; COLOUR_OP_GRADIENT_AGE "Age-Dependent"; COLOUR_OP_GRADIENT_SPEED "Speed-Dependent"; }