Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID LIGHT_TYPE
Element Information
Sample Code
Example code for the id LIGHT_TYPE in Olight
Note that this is not the actual code from the Olight file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Olight.res)
LONG LIGHT_TYPE { CYCLE { LIGHT_TYPE_OMNI; 5102; LIGHT_TYPE_SPOT; 300000146; LIGHT_TYPE_DISTANT; 300000148; LIGHT_TYPE_AREA; 300000150; -1; LIGHT_TYPE_SPOTRECT; LIGHT_TYPE_PARALLEL; LIGHT_TYPE_PARSPOT; LIGHT_TYPE_PARSPOTRECT; -1; LIGHT_TYPE_PHOTOMETRIC; 300000265; } }
Header File Code (Olight.h)
#ifndef OLIGHT_H__ #define OLIGHT_H__ enum { LIGHT_TYPE = 1000, //First ID should start at 1000 LIGHT_TYPE_OMNI = 1, 5102 = 2, LIGHT_TYPE_SPOT = 3, 300000146 = 4, LIGHT_TYPE_DISTANT = 5, 300000148 = 6, LIGHT_TYPE_AREA = 7, 300000150 = 8, -1 = 9, LIGHT_TYPE_SPOTRECT = 10, LIGHT_TYPE_PARALLEL = 11, LIGHT_TYPE_PARSPOT = 12, LIGHT_TYPE_PARSPOTRECT = 13, -1 = 14, LIGHT_TYPE_PHOTOMETRIC = 15, 300000265 = 16, }; #endif // OLIGHT_H__
String File Code (Olight.str)
// C4D-StringResource // Identifier Text STRINGTABLE { LIGHT_TYPE "Type"; LIGHT_TYPE_OMNI "Omni"; 5102 ""; LIGHT_TYPE_SPOT "Spot"; 300000146 ""; LIGHT_TYPE_DISTANT "Infinite"; 300000148 ""; LIGHT_TYPE_AREA "Area"; 300000150 ""; -1 ""; LIGHT_TYPE_SPOTRECT "SquareSpot"; LIGHT_TYPE_PARALLEL "Parallel"; LIGHT_TYPE_PARSPOT "ParallelSpot"; LIGHT_TYPE_PARSPOTRECT "SquareParallelSpot"; -1 ""; LIGHT_TYPE_PHOTOMETRIC "IES"; 300000265 ""; }