Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CHARACTER_ADJUST_HANDLES
Element Information
Sample Code
Example code for the id ID_CA_CHARACTER_ADJUST_HANDLES in Ocharacterbase
Note that this is not the actual code from the Ocharacterbase file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocharacterbase.res)
LONG ID_CA_CHARACTER_ADJUST_HANDLES { ANIM OFF; HIDDEN ; CYCLE { ID_CA_CHARACTER_ADJUST_HANDLES_FIXED; ID_CA_CHARACTER_ADJUST_HANDLES_AS_BONES; ID_CA_CHARACTER_ADJUST_HANDLES_AS_JOINTS; ID_CA_CHARACTER_ADJUST_HANDLES_REL_JOINTS; ID_CA_CHARACTER_ADJUST_HANDLES_REL_COMP; } }
Header File Code (Ocharacterbase.h)
#ifndef OCHARACTERBASE_H__ #define OCHARACTERBASE_H__ enum { ID_CA_CHARACTER_ADJUST_HANDLES = 1000, //First ID should start at 1000 ID_CA_CHARACTER_ADJUST_HANDLES_FIXED = 1, ID_CA_CHARACTER_ADJUST_HANDLES_AS_BONES = 2, ID_CA_CHARACTER_ADJUST_HANDLES_AS_JOINTS = 3, ID_CA_CHARACTER_ADJUST_HANDLES_REL_JOINTS = 4, ID_CA_CHARACTER_ADJUST_HANDLES_REL_COMP = 5, }; #endif // OCHARACTERBASE_H__
String File Code (Ocharacterbase.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_CHARACTER_ADJUST_HANDLES "Scaling"; ID_CA_CHARACTER_ADJUST_HANDLES_FIXED "Fixed"; ID_CA_CHARACTER_ADJUST_HANDLES_AS_BONES "AsBones"; ID_CA_CHARACTER_ADJUST_HANDLES_AS_JOINTS "AsJoints"; ID_CA_CHARACTER_ADJUST_HANDLES_REL_JOINTS "Rel.Joints"; ID_CA_CHARACTER_ADJUST_HANDLES_REL_COMP "Rel.Components"; }