Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_CHARACTER_ADJUST_HANDLES in Ocharacterbase

Note that this is not the actual code from the Ocharacterbase file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocharacterbase.res)


LONG  ID_CA_CHARACTER_ADJUST_HANDLES
{
ANIM  OFF;  HIDDEN  ;                          
    CYCLE 
    {         ID_CA_CHARACTER_ADJUST_HANDLES_FIXED; 
        ID_CA_CHARACTER_ADJUST_HANDLES_AS_BONES; 
        ID_CA_CHARACTER_ADJUST_HANDLES_AS_JOINTS; 
        ID_CA_CHARACTER_ADJUST_HANDLES_REL_JOINTS; 
        ID_CA_CHARACTER_ADJUST_HANDLES_REL_COMP; 
    }
}
            

Header File Code (Ocharacterbase.h)

#ifndef OCHARACTERBASE_H__
#define OCHARACTERBASE_H__
enum
{
  ID_CA_CHARACTER_ADJUST_HANDLES = 1000,  //First ID should start at 1000
    ID_CA_CHARACTER_ADJUST_HANDLES_FIXED = 1,
    ID_CA_CHARACTER_ADJUST_HANDLES_AS_BONES = 2,
    ID_CA_CHARACTER_ADJUST_HANDLES_AS_JOINTS = 3,
    ID_CA_CHARACTER_ADJUST_HANDLES_REL_JOINTS = 4,
    ID_CA_CHARACTER_ADJUST_HANDLES_REL_COMP = 5,
};
#endif	// OCHARACTERBASE_H__

String File Code (Ocharacterbase.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_CHARACTER_ADJUST_HANDLES    "Scaling";
    ID_CA_CHARACTER_ADJUST_HANDLES_FIXED    "Fixed";
    ID_CA_CHARACTER_ADJUST_HANDLES_AS_BONES    "AsBones";
    ID_CA_CHARACTER_ADJUST_HANDLES_AS_JOINTS    "AsJoints";
    ID_CA_CHARACTER_ADJUST_HANDLES_REL_JOINTS    "Rel.Joints";
    ID_CA_CHARACTER_ADJUST_HANDLES_REL_COMP    "Rel.Components";
}