Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id ID_CA_SKIN_OBJECT_SCALING in Ocaskin

Note that this is not the actual code from the Ocaskin file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (Ocaskin.res)


LONG  ID_CA_SKIN_OBJECT_SCALING
{
FIT_H  ;  SCALE_H  ;                          
    CYCLE 
    {         ID_CA_SKIN_OBJECT_SCALING_NONE; 
        ID_CA_SKIN_OBJECT_SCALING_UNIFORM; 
        ID_CA_SKIN_OBJECT_SCALING_BONE_AXIS; 
        ID_CA_SKIN_OBJECT_SCALING_BONE_VOLUME; 
    }
}
            

Header File Code (Ocaskin.h)

#ifndef OCASKIN_H__
#define OCASKIN_H__
enum
{
  ID_CA_SKIN_OBJECT_SCALING = 1000,  //First ID should start at 1000
    ID_CA_SKIN_OBJECT_SCALING_NONE = 1,
    ID_CA_SKIN_OBJECT_SCALING_UNIFORM = 2,
    ID_CA_SKIN_OBJECT_SCALING_BONE_AXIS = 3,
    ID_CA_SKIN_OBJECT_SCALING_BONE_VOLUME = 4,
};
#endif	// OCASKIN_H__

String File Code (Ocaskin.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  ID_CA_SKIN_OBJECT_SCALING    "Length";
    ID_CA_SKIN_OBJECT_SCALING_NONE    "None";
    ID_CA_SKIN_OBJECT_SCALING_UNIFORM    "UniformScale";
    ID_CA_SKIN_OBJECT_SCALING_BONE_AXIS    "BoneScale";
    ID_CA_SKIN_OBJECT_SCALING_BONE_VOLUME    "VolumeScale";
}