Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_SKIN_OBJECT_SCALING
Element Information
Sample Code
Example code for the id ID_CA_SKIN_OBJECT_SCALING in Ocaskin
Note that this is not the actual code from the Ocaskin file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocaskin.res)
LONG ID_CA_SKIN_OBJECT_SCALING { FIT_H ; SCALE_H ; CYCLE { ID_CA_SKIN_OBJECT_SCALING_NONE; ID_CA_SKIN_OBJECT_SCALING_UNIFORM; ID_CA_SKIN_OBJECT_SCALING_BONE_AXIS; ID_CA_SKIN_OBJECT_SCALING_BONE_VOLUME; } }
Header File Code (Ocaskin.h)
#ifndef OCASKIN_H__ #define OCASKIN_H__ enum { ID_CA_SKIN_OBJECT_SCALING = 1000, //First ID should start at 1000 ID_CA_SKIN_OBJECT_SCALING_NONE = 1, ID_CA_SKIN_OBJECT_SCALING_UNIFORM = 2, ID_CA_SKIN_OBJECT_SCALING_BONE_AXIS = 3, ID_CA_SKIN_OBJECT_SCALING_BONE_VOLUME = 4, }; #endif // OCASKIN_H__
String File Code (Ocaskin.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_SKIN_OBJECT_SCALING "Length"; ID_CA_SKIN_OBJECT_SCALING_NONE "None"; ID_CA_SKIN_OBJECT_SCALING_UNIFORM "UniformScale"; ID_CA_SKIN_OBJECT_SCALING_BONE_AXIS "BoneScale"; ID_CA_SKIN_OBJECT_SCALING_BONE_VOLUME "VolumeScale"; }