Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_COLLISION_DEFORMER_OBJECT_FALLOFF
Element Information
Sample Code
Example code for the id ID_CA_COLLISION_DEFORMER_OBJECT_FALLOFF in Ocacollisiondeformer
Note that this is not the actual code from the Ocacollisiondeformer file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocacollisiondeformer.res)
SPLINE ID_CA_COLLISION_DEFORMER_OBJECT_FALLOFF { ALLOW_VERT_SCALE_MOVE ; USE_OPTIMAL_RANGE ; X_MIN 0; X_MAX 1; OPTIMAL_X_MIN 0; OPTIMAL_X_MAX 1; OPTIMAL_Y_MIN 0; OPTIMAL_Y_MAX 1; Y_MIN -1; Y_MAX 1; }
Header File Code (Ocacollisiondeformer.h)
#ifndef OCACOLLISIONDEFORMER_H__ #define OCACOLLISIONDEFORMER_H__ enum { ID_CA_COLLISION_DEFORMER_OBJECT_FALLOFF = 1000, //First ID should start at 1000 }; #endif // OCACOLLISIONDEFORMER_H__
String File Code (Ocacollisiondeformer.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_COLLISION_DEFORMER_OBJECT_FALLOFF "Curve"; }