Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW
Element Information
Sample Code
Example code for the id ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW in Ocacamdeformer
Note that this is not the actual code from the Ocacamdeformer file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Ocacamdeformer.res)
LONG ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW { CYCLE { ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ALWAYS; ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ACTIVE; ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_MESH; } }
Header File Code (Ocacamdeformer.h)
#ifndef OCACAMDEFORMER_H__ #define OCACAMDEFORMER_H__ enum { ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW = 1000, //First ID should start at 1000 ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ALWAYS = 1, ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ACTIVE = 2, ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_MESH = 3, }; #endif // OCACAMDEFORMER_H__
String File Code (Ocacamdeformer.str)
// C4D-StringResource // Identifier Text STRINGTABLE { ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW "DrawGrid"; ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ALWAYS "Always"; ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_ACTIVE "Active"; ID_CA_CAMERASPACE_DEFORMER_OBJECT_DRAW_MESH "Hierarchy"; }