Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID BASEGROUP_CONVERT_TOPOLYS
Element Information
Sample Code
Example code for the id BASEGROUP_CONVERT_TOPOLYS in Obasegroup
Note that this is not the actual code from the Obasegroup file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (Obasegroup.res)
BUTTON BASEGROUP_CONVERT_TOPOLYS { }
Header File Code (Obasegroup.h)
#ifndef OBASEGROUP_H__ #define OBASEGROUP_H__ enum { BASEGROUP_CONVERT_TOPOLYS = 1000, //First ID should start at 1000 }; #endif // OBASEGROUP_H__
String File Code (Obasegroup.str)
// C4D-StringResource // Identifier Text STRINGTABLE { BASEGROUP_CONVERT_TOPOLYS "ConverttoPolygons"; }