Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id GV_XPROTATE_NODE_INPUT_SPEEDCLAMP in GVxprotate

Note that this is not the actual code from the GVxprotate file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (GVxprotate.res)


LONG  GV_XPROTATE_NODE_INPUT_SPEEDCLAMP
{
INPORT  ;  EDITPORT  ;                          
    CYCLE 
    {         NROTATE_SPEEDCLAMP_NONE; 
        NROTATE_SPEEDCLAMP_BOTH; 
        NROTATE_SPEEDCLAMP_MIN; 
        NROTATE_SPEEDCLAMP_MAX; 
    }
}
            

Header File Code (GVxprotate.h)

#ifndef GVXPROTATE_H__
#define GVXPROTATE_H__
enum
{
  GV_XPROTATE_NODE_INPUT_SPEEDCLAMP = 1000,  //First ID should start at 1000
    NROTATE_SPEEDCLAMP_NONE = 1,
    NROTATE_SPEEDCLAMP_BOTH = 2,
    NROTATE_SPEEDCLAMP_MIN = 3,
    NROTATE_SPEEDCLAMP_MAX = 4,
};
#endif	// GVXPROTATE_H__

String File Code (GVxprotate.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  GV_XPROTATE_NODE_INPUT_SPEEDCLAMP    "Clamp";
    NROTATE_SPEEDCLAMP_NONE    "Neither";
    NROTATE_SPEEDCLAMP_BOTH    "BothMinandMax";
    NROTATE_SPEEDCLAMP_MIN    "Minimum";
    NROTATE_SPEEDCLAMP_MAX    "Maximum";
}