Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN { CYCLE { NODE_OBJECT_INPUTGEN_FIRST; NODE_OBJECT_INPUTGEN_LAST; NODE_OBJECT_INPUTGEN_SPECIFIC; NODE_OBJECT_INPUTGEN_RANDOM; NODE_OBJECT_INPUTGEN_ALL; } }
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__ #define GVXPEMIT_H__ enum { GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN = 1000, //First ID should start at 1000 NODE_OBJECT_INPUTGEN_FIRST = 1, NODE_OBJECT_INPUTGEN_LAST = 2, NODE_OBJECT_INPUTGEN_SPECIFIC = 3, NODE_OBJECT_INPUTGEN_RANDOM = 4, NODE_OBJECT_INPUTGEN_ALL = 5, }; #endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPEMIT_NODE_EMITTER_SHAPE_OBJECT_INPUTGEN "ObjectChain"; NODE_OBJECT_INPUTGEN_FIRST "UseFirstObject"; NODE_OBJECT_INPUTGEN_LAST "UseLastObject"; NODE_OBJECT_INPUTGEN_SPECIFIC "UseaSpecificObject"; NODE_OBJECT_INPUTGEN_RANDOM "RandomObject"; NODE_OBJECT_INPUTGEN_ALL "AllObjects"; }