Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_XPEMIT_NODE_EMITTER_ROTATE_MODE
Element Information
Sample Code
Example code for the id GV_XPEMIT_NODE_EMITTER_ROTATE_MODE in GVxpemit
Note that this is not the actual code from the GVxpemit file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVxpemit.res)
LONG GV_XPEMIT_NODE_EMITTER_ROTATE_MODE { CYCLE { NODE_EMITTER_ROTATE_NONE; NODE_EMITTER_ROTATE_TANGENT; NODE_EMITTER_ROTATE_SET; NODE_EMITTER_ROTATE_RANDOM; NODE_EMITTER_ROTATE_FACECAMERA; NODE_EMITTER_ROTATE_FACEOBJECT; } }
Header File Code (GVxpemit.h)
#ifndef GVXPEMIT_H__ #define GVXPEMIT_H__ enum { GV_XPEMIT_NODE_EMITTER_ROTATE_MODE = 1000, //First ID should start at 1000 NODE_EMITTER_ROTATE_NONE = 1, NODE_EMITTER_ROTATE_TANGENT = 2, NODE_EMITTER_ROTATE_SET = 3, NODE_EMITTER_ROTATE_RANDOM = 4, NODE_EMITTER_ROTATE_FACECAMERA = 5, NODE_EMITTER_ROTATE_FACEOBJECT = 6, }; #endif // GVXPEMIT_H__
String File Code (GVxpemit.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_XPEMIT_NODE_EMITTER_ROTATE_MODE "OrientationMode"; NODE_EMITTER_ROTATE_NONE "None"; NODE_EMITTER_ROTATE_TANGENT "Tangential"; NODE_EMITTER_ROTATE_SET "Set"; NODE_EMITTER_ROTATE_RANDOM "Random"; NODE_EMITTER_ROTATE_FACECAMERA "FaceCamera"; NODE_EMITTER_ROTATE_FACEOBJECT "FaceObject"; }