Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.
ID GV_NEARESTPOINTONSPLINE_INPUT_SPLINEOBJECT
Element Information
Sample Code
Example code for the id GV_NEARESTPOINTONSPLINE_INPUT_SPLINEOBJECT in GVnearestpointonspline
Note that this is not the actual code from the GVnearestpointonspline file.
This code is just an example to show you how to add a similar control to your own description.
Resource File Code (GVnearestpointonspline.res)
GVGENERALOBJECT GV_NEARESTPOINTONSPLINE_INPUT_SPLINEOBJECT { INPORT ; STATICPORT ; CREATEPORT ; }
Header File Code (GVnearestpointonspline.h)
#ifndef GVNEARESTPOINTONSPLINE_H__ #define GVNEARESTPOINTONSPLINE_H__ enum { GV_NEARESTPOINTONSPLINE_INPUT_SPLINEOBJECT = 1000, //First ID should start at 1000 }; #endif // GVNEARESTPOINTONSPLINE_H__
String File Code (GVnearestpointonspline.str)
// C4D-StringResource // Identifier Text STRINGTABLE { GV_NEARESTPOINTONSPLINE_INPUT_SPLINEOBJECT "SplineObject"; }