Here you will find documentation on all the descriptions that Cinema 4D currently has. You can list them Alphabetically, by Type or Plugin . The sample Python and C++ code is automatically generated and in some cases may not be 100% correct. If something doesn't work then please refer to the official Cinema 4D SDK documentation for more information.

Element Information

Sample Code

Example code for the id RIGID_BODY_SHAPE in DynRigidBodyTag

Note that this is not the actual code from the DynRigidBodyTag file.

This code is just an example to show you how to add a similar control to your own description.

Resource File Code (DynRigidBodyTag.res)


LONG  RIGID_BODY_SHAPE
{
                        
    CYCLE 
    {         RIGID_BODY_SHAPE_DEFAULT; 
        RIGID_BODY_SHAPE_DEFAULT_MODYNAMICS; 
        RIGID_BODY_SHAPE_BOX; 
        RIGID_BODY_SHAPE_ELLIPSOID; 
        RIGID_BODY_SHAPE_CYLINDER_X; 
        RIGID_BODY_SHAPE_CYLINDER_Y; 
        RIGID_BODY_SHAPE_CYLINDER_Z; 
        RIGID_BODY_SHAPE_CONVEX_HULL; 
        RIGID_BODY_SHAPE_KINETIC_MESH; 
        RIGID_BODY_SHAPE_STATIC_MESH; 
        RIGID_BODY_SHAPE_REFERENCE; 
        RIGID_BODY_SHAPE_NO_SHAPE; 
    }
}
            

Header File Code (DynRigidBodyTag.h)

#ifndef DYNRIGIDBODYTAG_H__
#define DYNRIGIDBODYTAG_H__
enum
{
  RIGID_BODY_SHAPE = 1000,  //First ID should start at 1000
    RIGID_BODY_SHAPE_DEFAULT = 1,
    RIGID_BODY_SHAPE_DEFAULT_MODYNAMICS = 2,
    RIGID_BODY_SHAPE_BOX = 3,
    RIGID_BODY_SHAPE_ELLIPSOID = 4,
    RIGID_BODY_SHAPE_CYLINDER_X = 5,
    RIGID_BODY_SHAPE_CYLINDER_Y = 6,
    RIGID_BODY_SHAPE_CYLINDER_Z = 7,
    RIGID_BODY_SHAPE_CONVEX_HULL = 8,
    RIGID_BODY_SHAPE_KINETIC_MESH = 9,
    RIGID_BODY_SHAPE_STATIC_MESH = 10,
    RIGID_BODY_SHAPE_REFERENCE = 11,
    RIGID_BODY_SHAPE_NO_SHAPE = 12,
};
#endif	// DYNRIGIDBODYTAG_H__

String File Code (DynRigidBodyTag.str)

// C4D-StringResource
// Identifier	Text
STRINGTABLE
{
  RIGID_BODY_SHAPE    "Shape";
    RIGID_BODY_SHAPE_DEFAULT    "Automatic";
    RIGID_BODY_SHAPE_DEFAULT_MODYNAMICS    "Automatic(MoDynamics)";
    RIGID_BODY_SHAPE_BOX    "Box";
    RIGID_BODY_SHAPE_ELLIPSOID    "Ellipsoid";
    RIGID_BODY_SHAPE_CYLINDER_X    "CylinderX-Axis";
    RIGID_BODY_SHAPE_CYLINDER_Y    "CylinderY-Axis";
    RIGID_BODY_SHAPE_CYLINDER_Z    "CylinderZ-Axis";
    RIGID_BODY_SHAPE_CONVEX_HULL    "ConvexHull";
    RIGID_BODY_SHAPE_KINETIC_MESH    "MovingMesh";
    RIGID_BODY_SHAPE_STATIC_MESH    "StaticMesh";
    RIGID_BODY_SHAPE_REFERENCE    "AnotherObject";
    RIGID_BODY_SHAPE_NO_SHAPE    "Off";
}